A Reflection So Far


Prince Arthur: The Monsters of Albion

PA is an awesome indie game. I am so blessed to have contributed to it. I feel a sense of content with the way it is going.

This game has been a labour of love between two best mates. For almost 3 years, we have been plugging away at it in our spare time. We have poured our hearts, and souls into it as any good indie dev does.


Not so Alternate History

We both love history and legends, therefore it has been a lot of fun creating the lore and developing the game. Equally monster taming games have been a pass time for me throughout the years. I think we have a unique manner of obtaining monsters and the crafting system is pretty cool. There is still some work to go and we are trying to be as responsive as possible to our demo players.

Thanks to the Indie Players


Soon we are going to rework the demo there were a couple of notes that we never noticed as developers. That is why it is always great to get players' feedback. You folks are amazing. Thank you so much for joining us on this venture into the Legend of how Prince Arthur became the great king we know and love from legend. I mean it is highly unlikely that he tames monsters and used them to battle his way through the lands but we hope you enjoy the gimmick. The cool thing is the monsters are inspired by real creatures from the British Isles either alive or extinct. So there are interesting character profiles and such.

Play through and testing


Every time I play through I cannot help myself but choose the same monsters cause they are either kick-ass or super cute. In the final play-through, I am going to choose a different set.

Thanks for reading this little insight into the game development process. To check out the features hit up the project page.

P.s. you can follow us on Twitter here https://twitter.com/JboochGames

And look-out for our website which is going to be live in the coming weeks!
Thanks again.

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